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My projects as a mechanics and level designer.
I’m a mechanics and level designer based in Winchester VA. Previously worked with PlatyPlay Studios. I help teams bring their game ideas to life with engaging mechanics and thoughtfully designed levels.
A top down close combat action game focused on quick encounters.
A 1 v.s 1 party game with an audience inpired by the childlike argument of "my character can beat yours"!
A 4 player story based roguelike RPG board game made for a class with the theme of "Awe".