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Don't Hold Your Breath
Project type
Visual Novel
Date
January 26th 2025
Location
Poughkeepsie NY
Designer
One of the lead designers of this game. Planned out narrative and mechanics of the gameplay. This was done by brainstorming in group meetings and using flowcharts to storyboard.
Writer
Assisted in team of writers to iron out the narrative of the story and connecting it to the worldbuilding.
Flowchart
Game Design Document
Don't Hold Your Breath is an interactive, visual novel about traversing the ocean floor after a supernatural storm. The player is stranded with a limited oxygen supply available from a pocket of air surrounding them. They have to move through a desolate environment to return to the surface. The game revolves around managing your breathable air while taking risks and exploring off the predetermined path in order to find more oxygen to continue further. The story touches on issues of human selfishness, pollution, and the importance of human connection as you discover remnants of life under the waves. We took inspiration from the theme ‘bubble’ and attempted to tell a story about taking risks by trying new things to break out of your bubble and to not follow the predetermined path.









